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GPU-based Acceleration of Particle Filters for Real-Time Target Localization from books.google.com
State estimation plays an important role in cyber-physical systems.
GPU-based Acceleration of Particle Filters for Real-Time Target Localization from books.google.com
... real - time implementation , but a highly accurate tracking algorithm is usually time - consuming . This paper pro- poses a CPU - GPU platform based particle filter for multi - view ball track- ing , including 2 proposals : vectorized ...
GPU-based Acceleration of Particle Filters for Real-Time Target Localization from books.google.com
In this work, an additional goal is fully exploiting hardware implementation advantages. By using the computational resources available in a FPGA device, better performance results in terms of computation time are expected.
GPU-based Acceleration of Particle Filters for Real-Time Target Localization from books.google.com
This book was conceived as a gathering place of new ideas from academia, industry, research and practice in the fields of robotics, automation and control.
GPU-based Acceleration of Particle Filters for Real-Time Target Localization from books.google.com
... based on the UAV dataset and has not been applied to the UAV physical object. To solve the problem, Chakrabarty et al. [11] combined a CMT tracking algorithm with a UAV platform, and completed the relative distance keeping and real-time ...
GPU-based Acceleration of Particle Filters for Real-Time Target Localization from books.google.com
... based filtering techniques i.e., PHD, labeled multi-Bernoulli (LMB) filters, to tackle the underlying multi-target tracking problem. PHD and LMB filters have been presented to be effective in tracking applications that require particle ...
GPU-based Acceleration of Particle Filters for Real-Time Target Localization from books.google.com
The FastSLAM-type algorithms have enabled robots to acquire maps of unprecedented size and accuracy, in a number of robot application domains and have been successfully applied in different dynamic environments, including the solution to ...
GPU-based Acceleration of Particle Filters for Real-Time Target Localization from books.google.com
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component.
GPU-based Acceleration of Particle Filters for Real-Time Target Localization from books.google.com
... target object in each frame of an input image sequence [6]. Up to now, many object tracking approaches have been developed, such as PF (Particle ... Real time¡± is an inherent requirement for image tracking applications. How- ever, KLT ...